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UK: Frieze London blurs the lines between art, gaming and reality
Visitors to Frieze London in the UK are becoming part of the artworks themselves, climbing a giant interactive spider, entering virtual worlds and taking part in installations that turn spectators into participants.
At the fair, Benjamin Lallier’sMother Needham invites visitors to toss coins and make a wish, while Yuli Serfaty’sWho’s A Good Girl explores the relationship between gender and technology. Greek artist Theo Triantafyllidis presents Feral Metaverse (Spider), a giant climbable sculpture that doubles as a multiplayer game. Up to six visitors can enter a shared virtual world, where they must work together to create shapes such as human towers and wheels.
But behind the playful installations, Frieze remains a major commercial event. Art critic Tabish Khan says a struggling market is prompting galleries to favour more conventional displays, with paintings taking priority over elaborate installations.
Other highlights include Swiss artist Miriam Cahn’s self-portraits exploring ageing, presented by Galerie Jocelyn Wolff, and a selection of contemporary Indian art from the Fitzwilliam Museum. Together, the works reflect a fair balancing artistic experimentation with the pressures of a challenging art market.
Source: www.euronews.com


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